SideFX Houdini Master v10.0.465
SideFX Houdini Master— the powerful program for modelling and creation of the special effects, simultaneously being a functional package 3D schedules. The program allows to make difficult shots without necessity of use of additional plug-ins or group of programmers. Film production can count on help Houdini Master in creation of tremendous video-effects and animation. Among innovations of the tenth version it is necessary to note possibility of use of the several computers united in a local network, for imitation of behaviour of the liquids, new tools Pyro FX for smoke and fire creation, technology Interactive Photorealistic Rendering (IPR) for fast viewing of changes which are brought in illumination of three-dimensional scenes, work with the three-dimensional data. Houdini Master differs presence of tools for creation of dynamics and visual effects with particles.
VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to create a low resolution simulation in planning out a shot, then increase the resolution on subsequent passes to add higher level of details and refinement. Pyro FX comes with several pre-made Pyro FX such as Billowy smoke and Fireball to give artists a head start when setting up a simulation.
Lighting artists can take advantage of the progressive Interactive Photorealistic Rendering (IPR) feature in Houdini 10. This IPR workflow supports both raytracing and Physically Based Rendering (PBR), providing feedback whenever a scene changes. An update will be triggered when shader and light parameters are tweaked or when objects, cameras and lights are added, moved or even removed. Artists can drag and drop materials into the IPR window and can “control click” to access shader parameters for any part of an image. Snap shots can be taken to compare with other iterations of a shot using features such as “diffing”.
Houdini 10 also includes support for Stereoscopic 3D in both the viewport and Houdini’s image viewer. The Houdini stereo camera supports both anaglyph and horizontal interlaced stereo and includes control for parallax and inter-axial distance. Studios can preview their 3D work from within Houdini and can generate stereo images at render time.
Houdini 10 includes many more features such as:
Motion FX which gives artist-friendly access to the procedural power of Houdini’s channel operators (CHOPS).
Improvements to Network Usability including new align tools, and the ability to quickly connect and disconnect nodes using fewer clicks.
Physically Based Rendering (PBR) is now fully supported in Houdini’s multi-threaded shading language.
Deep Camera Maps which make it possible to render volumes and objects into separate passes then combine them perfectly.
The Rigid Body Solver now supports ODE for faster simulations.
Houdini’s cloth solver can be used to simulate the Crumpling and Tearing of dentable and elastic surfaces.
The wire solver now supports Parting and is much faster when simulating longer wires.
New Knife and Edge Loop modeling tools.
And much more
Main features:
Work Fast, Smart, Flexible
A New Level of Understanding
Take Control of Tools and Assets
Artist-friendly User Interface
Polygon/Subdivision Modeling
NURBS Modeling
Creating Geometry
Advanced Motion -Editing Tools
Procedural Animation and Motion Editing
Sound Creation and Editing
Control Lights across many Shots
Build Shaders and Materials Interactively
Top-notch RenderMan Support
Third Party Rendering Support
Integrated Python Support
And much, much more
System requirements:
Operating System
Windows: Tested on Windows XP and Vista (32 and 64 bit)
Mac OS X: Requires 64-bit Intel-based Mac with OS X v10.5 Leopard
Linux:
Ubuntu 7.10
Debian 3.1 and 4.0 (32 and 64-bit)
RHEL 4
Fedora Core 6
Memory
2 GB required
2-4 GB + recommended
4-6 GB + required for fluid simulations
Multiprocessor systems should be configured with additional RAM
Houdini supports multiprocessor compositing and rendering
Processor
Recent generation 32 or 64-bit AMD or Intel processor (requires SSE or higher)
Houdini supports MMX and Streaming SIMD (SSE2) where present
Disk Space
500 MB required for installation
Input Devices
3 Button mouse required
Scroll wheel used where present
Wacom tablet recommended for Houdini's brush-based tools
Graphics Card
Workstation-class OpenGL graphics card (such as NVidia and ATI)
Graphic Card drivers: NVidia: 169 or higher, ATI: 8.44 or higher.
Minimum resolution: 1024 x 768; Recommended resolution: 1920 x 1200 (widescreen)
Color depth of 16-bit + required with 32-bit + (“true colour”) recommended
Requires support for OpenGL 1.2 or later; Takes advantage of OpenGL 2.0 support if available
Hardware-accelerated OpenGL required for optimum performance
Performance may suffer with complex scenes on non-workstation graphics cards and on laptops
Integrated Intel graphic cards are not supported
Houdini does not require support for Direct3D (all viewports and interfaces use OpenGL)
Other
Sound card and speakers/headset required for audio
Class C network (TCP/IP) recommended for floating licences
Network support required for offline simulation, batch processing and rendering
Internet browser required for connection to (Houdini Exchange and Forum)
Video encoder required for creating AVI/QT/etc.
SideFX Houdini Master— the powerful program for modelling and creation of the special effects, simultaneously being a functional package 3D schedules. The program allows to make difficult shots without necessity of use of additional plug-ins or group of programmers. Film production can count on help Houdini Master in creation of tremendous video-effects and animation. Among innovations of the tenth version it is necessary to note possibility of use of the several computers united in a local network, for imitation of behaviour of the liquids, new tools Pyro FX for smoke and fire creation, technology Interactive Photorealistic Rendering (IPR) for fast viewing of changes which are brought in illumination of three-dimensional scenes, work with the three-dimensional data. Houdini Master differs presence of tools for creation of dynamics and visual effects with particles.
VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to create a low resolution simulation in planning out a shot, then increase the resolution on subsequent passes to add higher level of details and refinement. Pyro FX comes with several pre-made Pyro FX such as Billowy smoke and Fireball to give artists a head start when setting up a simulation.
Lighting artists can take advantage of the progressive Interactive Photorealistic Rendering (IPR) feature in Houdini 10. This IPR workflow supports both raytracing and Physically Based Rendering (PBR), providing feedback whenever a scene changes. An update will be triggered when shader and light parameters are tweaked or when objects, cameras and lights are added, moved or even removed. Artists can drag and drop materials into the IPR window and can “control click” to access shader parameters for any part of an image. Snap shots can be taken to compare with other iterations of a shot using features such as “diffing”.
Houdini 10 also includes support for Stereoscopic 3D in both the viewport and Houdini’s image viewer. The Houdini stereo camera supports both anaglyph and horizontal interlaced stereo and includes control for parallax and inter-axial distance. Studios can preview their 3D work from within Houdini and can generate stereo images at render time.
Houdini 10 includes many more features such as:
Motion FX which gives artist-friendly access to the procedural power of Houdini’s channel operators (CHOPS).
Improvements to Network Usability including new align tools, and the ability to quickly connect and disconnect nodes using fewer clicks.
Physically Based Rendering (PBR) is now fully supported in Houdini’s multi-threaded shading language.
Deep Camera Maps which make it possible to render volumes and objects into separate passes then combine them perfectly.
The Rigid Body Solver now supports ODE for faster simulations.
Houdini’s cloth solver can be used to simulate the Crumpling and Tearing of dentable and elastic surfaces.
The wire solver now supports Parting and is much faster when simulating longer wires.
New Knife and Edge Loop modeling tools.
And much more
Main features:
Work Fast, Smart, Flexible
A New Level of Understanding
Take Control of Tools and Assets
Artist-friendly User Interface
Polygon/Subdivision Modeling
NURBS Modeling
Creating Geometry
Advanced Motion -Editing Tools
Procedural Animation and Motion Editing
Sound Creation and Editing
Control Lights across many Shots
Build Shaders and Materials Interactively
Top-notch RenderMan Support
Third Party Rendering Support
Integrated Python Support
And much, much more
System requirements:
Operating System
Windows: Tested on Windows XP and Vista (32 and 64 bit)
Mac OS X: Requires 64-bit Intel-based Mac with OS X v10.5 Leopard
Linux:
Ubuntu 7.10
Debian 3.1 and 4.0 (32 and 64-bit)
RHEL 4
Fedora Core 6
Memory
2 GB required
2-4 GB + recommended
4-6 GB + required for fluid simulations
Multiprocessor systems should be configured with additional RAM
Houdini supports multiprocessor compositing and rendering
Processor
Recent generation 32 or 64-bit AMD or Intel processor (requires SSE or higher)
Houdini supports MMX and Streaming SIMD (SSE2) where present
Disk Space
500 MB required for installation
Input Devices
3 Button mouse required
Scroll wheel used where present
Wacom tablet recommended for Houdini's brush-based tools
Graphics Card
Workstation-class OpenGL graphics card (such as NVidia and ATI)
Graphic Card drivers: NVidia: 169 or higher, ATI: 8.44 or higher.
Minimum resolution: 1024 x 768; Recommended resolution: 1920 x 1200 (widescreen)
Color depth of 16-bit + required with 32-bit + (“true colour”) recommended
Requires support for OpenGL 1.2 or later; Takes advantage of OpenGL 2.0 support if available
Hardware-accelerated OpenGL required for optimum performance
Performance may suffer with complex scenes on non-workstation graphics cards and on laptops
Integrated Intel graphic cards are not supported
Houdini does not require support for Direct3D (all viewports and interfaces use OpenGL)
Other
Sound card and speakers/headset required for audio
Class C network (TCP/IP) recommended for floating licences
Network support required for offline simulation, batch processing and rendering
Internet browser required for connection to (Houdini Exchange and Forum)
Video encoder required for creating AVI/QT/etc.
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